Skyrim Zelda Music Mod

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Dec 25, 2013  I also stopped modding GTA IV for now because Skyrim is just better and has thought me more about modelling than GTA thus I will choose to stay with Skyrim.

  1. Skyrim Zelda Follower
  2. Skyrim Zelda Botw Mod

So I constantly get Legend of Zelda vibes while playing this game and thought I would share a music mod that I made to start replacing the songs with Ocarina of Time and Majora's Mask era sound. I am also debating a Wind Waker / Twilight Princess version and doing a Pokemon pack as well to compliment the many Pokemon mods for Stardew Valley.I haven't replaced every track in the game yet, and there are a few repeats for some of the tracks. However, I do want to get everything or mostly everything replaced in time. I want to try and keep a few songs in, like the songs related to your marriage choices. I do like the default music in this game, it's beautiful, but if you've been playing for a long time and want a bit of a change, then give this a whirl.You're also more than welcome to suggest what songs to replace with what if I haven't already done so or help me choose better suiting songs.

I tried to replace the current songs based on songs that would fit the song it was replacing, however some songs will work regardless of the default because of the location and mood. So anything could go anywhere. Thank you all for checking this out.Install:Open up your root Stardew Valley folder (Right click the Steam entry, Properties - Local Files - Browse Local Files) where ever you have it installed.Open up the Content - XACT folder.Copy Wave Bank.xwb and paste it here or in another location to create a backup.Download or move the.rar in to here and extract it here with WinRar or 7zip and replace your current Wave Bank.xwb.Download. I am sorry for no post in over a year and a half, but I started re-building the mod today. I lost my original files, so I took that as a challenge to re-start it.

I was able to just re-download the mod, unpack it, and hear what I changed, but I lost any notes and extra material I had. It's very time consuming to match everything up, so I have no real ETA currently. The internal structure is structured for the developer, and not for anyone else (rightfully so), so it just makes my job a little harder mapping which songs are which.I am also working on finding a new source for my audio as well. I noticed that this time around, when I unpacked the audio from the game, it was a much higher bitrate? At least compared to the mod I created originally and then unpacked, there was a large gap.

So, I am working on finding FLAC versions (I have some FLAC for some Zelda's, but not the original OoT and MM, just OoT 3D and other games).Thanks for a bit of inspiration. Was re-modding Stardew Valley, and I wanted to check in on Zelda mods (but not mine since Nexus removed it). I saw that you thanked me in your mod, and that gave me a bit of a kick in the ass to make this much better. Thank you, and good job on your mod as well.

Zelda

When the mod originally got to the top of the Stardew Valley page on Nexus, either someone from staff saw it, or a fan reported it, and so it got removed for copyright reasons.Yea, I know. Life happens. XXIf you are still interested, when v3 is ready, I should have a much better list than I ever had originally anyways. Sounds interesting, but why not adding the songs through instead of modifying the core file?It would make it easier to edit to one's preference and would allow to configure which song plays where and when.Just a simple question, isn't there any copyright issues when offering such musics as a mod? Mainly asking because I wanted to make one with Rune Factory 4 songs.

I was wondering that after thinking that a mod from Fallout 4 containing textures from another game was shut down. It's a similar case here.Anyway, good job in any cases, always loved Majora's Mask o/. Oh, I wasn't aware of Symphony! That might make things easier.As for the Copyright, yea, they are. I mean, there's no getting around it.

Now if the question becomes If I am morally object to it, then no, not really. I'm not selling the pack, im not shilling my Patreon, or various channels. It is why Nexus removed my mod in the first place. However, there are other Zelda mods (music and all) for Skyrim and Fallout, and these forums also have plenty of Pomemon, Zelda and other video game related mods. Thats another reason why I am ok doing this. If there was a bigger reason than just mods of a website taking the mod down, (like a Cease and Desist) then obviously I'd comply and hold no ill will.

Skyrim Zelda Music Mod

Until then though, this is just a fun mod because I love Zelda (favorite game series ever), and I love Stardew Valley.

This is a series of mods that I would like to combine into one download, as well as several others that I wish I could make but sadly do not have the programs nor the knowledge to do so.Essentially, the list of mods turn the journey of the Dovahkiin into yet another of Link's many adventures. The storyline and open-world is mostly the same, as I'm not too interested in adding too many more storylines to the already large and quest-filled world. The darker addition, but one that stays true to Link's Character. It's made quite clear throughout the series that he's not afraid to hurt other people if he has to, and ridding an entire town of people who make it a dark and malicious place to live seems like something he'd do.Link has to work hard to actually prove himself a hero in the eyes of the companions. Take up arms with the well known warriors of Whiterun and bring honor to Link's name (also gives him his Twilight Princes wolf form).Requested Mods:Finding your ItemsJust to make it more like the old Zelda games, It'd be cool if the items were only obtainable from dungeons. Of course, crafting them would be allowed after finding them for the sake of further improvements and enchantments, but until then you're stuck without them. Hero's ArmorI personally don't like any of the stand-alone armor done for Link.

It just looks too silly for an adventurer's outfit in Skyrim's serious setting, especially when you have Hyrule's hero lopping off the heads of undead nords. I personally like the Guild Master recolor done by Handski, but I would really like a Standalone Version of either it or a similar stand-alone recolor of Brotherhood's Shrouded Armor (maskless).

The armor should be found in the chest next to the Drauger Deathlord's tomb in Bleak Falls Barrow (Golden Claw/Dragonstone).Hero's Sword (aka: The Master Sword)See above mod. Received in exchange for the Axe of Whiterun at the end of Dragon Rising.Hero's Shield (aka: Hyrule shield)See above mod. Found in Ustengrav (Horn of Jurgan Windcaller).Spin AttackNot an item, but an animation/attack. Sometimes when one's fighting dragons, they need something to make the beasts back off. After she gets absolute proof that you are the Dragonborn, Delphine of the Blades will gladly teach you this attack.

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Skyrim Zelda Follower

(A Blade in the Dark). Hero's BowA modified version of the Hunting or Imperial Bow with raised stats would be ideal. I'm currently using the Imperial Bow itself, but I don't think it matches Link as well as it could. Nothing specific to give sans basing it off of another game's bow. Found either in the chest before the entrance to Sky Haven Temple or in one of the chests IN Sky Haven Temple (Alduin's Wall).BoomerangA simple boomerang that does minimal damage, but acts like a Fus attack on enemies. Boosted to a Fus Ro attack upon upgrading with Hawk Feathers and a Soul Gem. Found early on in the first chest in Skuldafn Temple (The World-Eater's Eyrie).Sword of the GodsThe sword that Ganondorf wields in Twilight Princess, incredibly OP. Only obtainable by beating him.

See below.Light ArrowsA set of golden/white arrows. There's only 3 of them carried at a time, but they kill with one shot. Given to Link as a reward for his services to Hyrule Skyrim by Zelda. See below.Twilight Princess-esque DragonsThis one would re-design the dragons of Skyrim to look like the Twilight World creatures, all black and monstrous, giving them a more zelda-esque feel for those that liked that particular installment. Similar retextures for other enemies in the series would work too.GanondorfA standalone that doesn't appear until after the Dovahkiin questline as a Dark Mage enemy.

Skyrim Zelda Botw Mod

Of course, this would make him a Final Boss of sorts and so he should be quite powerful. He should be found before the entrance to Sovngarde, but only after completing the Dovahkiin questline. Possession of his sword from Twilight Princess would be a plus, drops the Triforce of Power and his Sword of the Gods after being defeated.ZeldaIn similar vain to the above mod, a standalone of Zelda's character. It'd make most sense for her to reside in one of the holds like Solitude, Windhelm or Whiterun, and could present the Light Arrows after the Dovahkiin storyline. Can also present a quest to obtain the Triforce of Wisdom.DarknaughtRemember these things?

Now there's one of them guarding the door before reaching Ganondorf, and TWO of them guarding the Triforce of Wisdom. They're pretty much redesigned versions of those giant dwarf mechanisms, only they're wielding Battleaxes, Warhammers and Greatswords and an incredibly high armor rating.TriforceObjects of power found in the most difficult dungeons. Each one gives a significant boost in its respective field, and are only found after the main quest is finished.The Triforce of WisdomBoosts Magicka, Alteration, Illusion, Restoration, Enchanting and Alchemy and Speech.

Obtained after fighting off two Darknaughts. (dungeon currently not selected)The Triforce of CourageBoosts Stamina, Archery, Block, One-Handed, Smithing, Light Armor, and Sneak. Obtained by returning to Helgan after the main quest is finished.The Triforce of PowerBoosts Health, Conjuration, Destruction, Heavy Armor, Two-Handed and Pickpocket. Obtained by defeating Ganondorf before the gates of Sovngarde.Power of the TriforceWhen all three pieces of the triforce are gathered, a new perk labeled Power of the Triforce replaces the others.

Skyrim Zelda Music Mod

All skills are given a permanent boost and enchanted weapons don't require recharging anymore.If anyone thinks of anything else, please add them.Edited by SirSilverscreen, 03 April 2013 - 03:49 AM. After playing through the game as close to my mod as I can, I've discovered a few changes that I'd like to make to the original post.HERO'S ARMORIn my previous post, I said that either the Thieves Guild or the Dark Brotherhood armor would be best. I found that the Leather Armor is the closest thing to actual armor that looks like Link's usual attire.

Recoloring the armor part as green and the leather under the armor as white should make it work.I did find an actual tunic that's designed exactly like Link's outfit (simply labeled as Clothes), that would be great to start off wearing as a fun gag, but I still don't think it'd look good for an adventurer/mercenary for hire like Link.I've also concluded that there would be no such thing as a hat for Link in Skyrim that doesn't look silly or ruin the look. So, perhaps the Invisible Helmets mod would work or just go without a helmet for the entire game.HERO'S SWORD AND SHIELDI tried playing the game with the mods mentioned above, and they just look so cartoony that it doesn't work for making a serious Zelda crossover with Skyrim. I actually ended up using Chillrend (an unenchanted version) and a Glass Shield in exchange for them.

I saw a few more Master Sword mods out there, and I'll try all of them out before making a decision.ZELDA'S DRESSI started a game as Zelda and, out of curiosity, gave her the Archmage Robes to see what she'd look like after I complete the College storyline. I have to say, I was quite impressed. If the hoodless version of that outfit could be recolored into Zelda's usual dress, it'd match her into Skyrim more.SILENT QUEST DIALOGAfter reading through the Companions mod a second time, I came to realize that silent dialog would work best for this mod. It'd make the games feel more like Zelda games, and it means no voice acting would be required.HERO'S BATTLE ARMORI couldn't help but notice that the dwarven armor looks amazingly close to the golden armor that you get from Castle Town in Twilight Princess.

A slight moderation to it (looking more like actual gold and editing the Officer's Imperial Helmet into the same color) would make it lore-friendly to both Zelda and Skyrim.All the other mods work perfectly for this project except for the issues mentioned on the mod pages themselves. I am quite eager to do the missing mods myself if I had the ability to do so. I got the idea for this after I played through original LoZ, LoZ: ocarina of time, LoZ: spirit tracks and LoZ: twilight princess.

After playing these games I decided it would be worthwhile putting it all into my favorite open world game, so I searched for hours and ran loads of downloads to eventually add pretty much every aspect of LoZ i could find into Skyrim. I noticed that there was a lot of mods for identical things, several hundred link and master sword mods, a few hylian shields and majora's masks, a few world mods. But the things I had really been looking for I couldn't find. I think it would be awesome to follow the adventures and exploits of Princess Zelda, who has real potential, as she is clearly the goddess Hylia.For this reason, I would like either a mod or a set of mesh/texture resources that puts Zelda into Skyrim. These are what I would need (in descending order of importance) I am happy for multiple people to work on them, but to be clear on what is being done just post what you'd do. Im confused as to how added power would aid pickpocket.

Also perhaps the triforce could be obtained after the 3 gems were obtained at the end of dungeons, and the triforce was behind a door that required the 3 gems to open, but when the triforce was added, it would check your stats and depending on what levels they were, it would split, so if your highest level was in the power section, you would keep the power piece, if it was in courage, then you'd keep the courage piece, and if it was in wisdom you'd keep the wisdom piece. Eg a character with LV80 2handed as it's highest stat, then the character would only keep the piece of power. Then it would send you on a quest to find the other two pieces which are with 2 who it would fit eg. Wisdom would go to some sort of super-mage, maybe a greybeard, if the player was not the wisdom one. Courage would go to maybe aela or skjor or someone in the companions, and power would go to the most powerful person, perhaps which ever of ulfric or tullius was not dead. Also perhaps with light arrows you can carry more than 3, but it drains a hell of a lot of magicka, stamina and health, say a 3rd of your total or something. How about the boomerang does a bit of knockback and temporary stagger or paralysis.

When I was playing OOT i noticed that it was only damaging the jellyfish and was stunning most other things.Edited by deathtoracism, 13 April 2013 - 07:27 AM.

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