Dying Light Unlimited Durability

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One of the things that really bummed me out about Dying Light was that. If you don't like the idea of weapons that never lose durability no. Jun 1, 2018 - Dying Light at IGN: walkthroughs, items, maps, video tips, and strategies.

  1. Dying Light Unlimited Durability

(Edit: This has been patched out as of 1.2.1. As of 2 Feb, Techland issued a statement saying that the patching out of this and similar mods was an unintended side effect and will be restoring this functionality as soon as they can.)One of the things that really bummed me out about Dying Light was that there seemed to be no way to keep a weapon I liked for very long.

Weapons could only be repaired a few times and then they were broken forever - I found this was making me have less fun with the game, so, I fixed it. I know there are a couple of skills that make melee weapons decay at a slower rate and make repairs have a chance to not consume repair cycles, but I didn't want to have to constantly worry about not fighting zombies just in order to save my weapons in case I may need them later. There may even be something in the game later on that allows one to keep weapons indefinitely, but I still haven't found it.Here's how you do it:. Extract SteamAppscommonDying LightDWData0.pak with 7zip or WinRAR to your desktop. Go to your desktop and find dataskillsdefaultlevels.xml and open it with a plain text editor. Once defaultlevels.xml is open, search for the word durability and you'll see two variables: BluntWpnDurabilityLoss and CutWpnDurabilityLoss. Change these values to 0 and save the file, now exit your text editor.

Copy and paste the modified defaultlevels.xml file to DocumentsDyingLightoutdataskills - you may have to create these directories manually. Start game and enjoy weapons that never decay or need repair!There is a whole lot more you can change just in that one file, but I suggest doing one thing at a time and of course not modifying your original files just in case you mess something up and want to go back. If you don't like the idea of weapons that never lose durability no matter what, you can set the variables to something like 0.5 or 0.2 which will significantly slow down the rate of decay, but not make your weapons last forever. Play around with some of the other variables here, I especially like setting BluntCritSevereLimbProb to 1.0:D. I actually like weapon decay in this game since I'm more inclined to avoid combat or rather find a way to engage without having to use the weapons a lot or to use them efficiently (e.g. Targeting the head) or to take advantage of the environment (e.g. Kicking zombies into the spikes or kicking gas canisters into a mob).Adapting towards a certain play style is something I would do when it comes to certain imposed restrictions that exist in a game.Nonetheless, that text edit mod is still pretty neat to fuck around within the game so thanks for sharing, MB.

Dying Light Unlimited Durability

: AMD FX-8120 Eight-Core, so it would seem maybe the game just hates my CPU (or any AMD CPU?):I've tried everything. Turning everything off/dropping everything down as low as it'll go, makes no noticeable difference what so ever. I've even modded the game to remove the grain, which some people suggested would improve performance - nothing. I usually run everything on very-high/ultra no problem, so I'm calling poor optimization on this one, and will wait for a patch or something.The game isn't optimized so great so for some reason it maxes the hell out of one of your cores which is why AMD CPU's are getting hammered hard while Intel ones are faring better.I'll try out this mod but I'm just going to slow down the rate of decay. For the console fellows, my suggestion is to buy/find high end weapons for your level (oranges get 5 fixes), mod them with the 'extensions' I believe and use them.

My theory is that instead of futzing with lower level/quality weapons, find the best thing you can and mod it as much as you can and use it till its gone. A few levels later, find the newest best thing you can and repeat. It's not foolproof, but it seems like the best way I can find to play and manage decay rates.Also, lower level weapons can be de-constructed and used to repair other weapons. Super useful once I spotted that tip. : AMD FX-8120 Eight-Core, so it would seem maybe the game just hates my CPU (or any AMD CPU?):I've tried everything. Turning everything off/dropping everything down as low as it'll go, makes no noticeable difference what so ever. I've even modded the game to remove the grain, which some people suggested would improve performance - nothing.

I usually run everything on very-high/ultra no problem, so I'm calling poor optimization on this one, and will wait for a patch or something.CPU boss is bad for comparisons. Intel CPUs are consistent, AMD can be all over the place - they aren't as efficient.

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(though Dying Light is definitely a worst case scenario)Definitely go for Intel on the CPU side, AMD have unfortunately not been able to recapture the glory of the AMD 64 days. They've been getting slayed by Intel in the mid-high end space since Core2Duos came out.:/. But ya, I'm playing on console and it gets annoying.

Dying Light Unlimited Durability

It seems rather pointless except I guess to prevent you from being completely overpowered all the time. When you pick up that huge hammer near the beginning you can rip people's faces off with it in one swing. The game is probably easy if you can just use that all the time.Yah man, this looks like straight up cheating, dunno how I feel about that. Unless you're into that sort of thing.Oh ya, and not to mention that hammer is not repairable.I think? I couldn't repair it once it broke anyhow.

So if you are able to make it never break. That's kind of game breaking. But if that doesn't detour the game's experience for you then more power to you. But ya, I'm playing on console and it gets annoying.

It seems rather pointless except I guess to prevent you from being completely overpowered all the time. When you pick up that huge hammer near the beginning you can rip people's faces off with it in one swing. The game is probably easy if you can just use that all the time.Yah man, this looks like straight up cheating, dunno how I feel about that. Unless you're into that sort of thing.Oh ya, and not to mention that hammer is not repairable.I think? I couldn't repair it once it broke anyhow.

So if you are able to make it never break. That's kind of game breaking. But if that doesn't detour the game's experience for you then more power to you.Ehh, I only see a problem with it if you're bringing in those kinds of weapons into coop games, but it doesn't matter so much any more because the performance fix patch that was just released on PC also removes those kinds of gameplay tweaks. : Ive been trying for about 2 hours to get this thing working.

I dont know what you mean by find dataskillsdefaultlevels.xml on my desktop. Its in the text editor, which means i cant open it, i can only look at it in awe. Im using winRAR and notepad. Dont know if theyre the right things to use. HELP PLEASEIf you patched your game they took the ability to edit these files out today.If you didn't patch it.I don't know man, read the instructions and go step by step, I thought they were pretty clear. Otherwise we're talking about some absolute basics of modding and I'm not sure I can help you any further.

I can understand them not wanting people to play online with modded stuff, but this is quite an extreme measure.Would it be that hard to simply disable online if the game detects you using files that differ from the originals? Or just not let you connect to people with differing files, like pretty much every game with online does.If you're worried about weapon durability though, don't be.

I don't think I've used up all repairs on a single weapon yet because you constantly find new (and better) ones, and I'm almost done with the game. It also quickly gets to the point where every weapon you find will one-shot zombies, making durability even less of a problem. Weapon degradation is always a real bummer. Can we just write it off as an archaic and terrible game mechanic and just never implement it again? If you want people to use new weapons, give them something more powerful or different. If you don't want people to use weapons, then why are you giving people weapons?

Conversely, why not just make it more dangerous to get close to zombies and instead give us limited use throwables?Also, is that metal pipe really only good for 20 hits before it becomes ineffective? Is that how it works in the real world? Come on, game designers. It's a metal pipe.

I don't care if you're using it to bash human skulls in, thick metal pipe human skull. A few hours further in and weapon degradation is barely an issue. A mid game skill sometimes will not use a repair when you repair greatly extending life. By mid game, you really only want to be using modded, upgraded oranges.

And if you're picking up good weapons and selling them after fighting bandits, you're pretty cash rich midway through. By the time you've got through 5-8 repairs on an Orange, you're leveled past it and should be ready for your next modded, upgraded orange. I have three in my rotation and have moved past a couple of earlier ones.

The current version of ' ' is not missing anything and is identical to the 1.12.2 version of the file except for the degradation alterations (and the undocumented removal of night horde sense cooldown), so the file should still function properly.As you didn't mention which weapon degradation or double xp mods you are using, perhaps you are not using the one mentioned above and are instead using the ' Unlimited weapon durability and Double XP for Dying Light v1.10.0' available on the ' mod. If so, that file is still identical to the official 1.12.2 version of the file but with the appropriate changes (as well as also having the undocumented removal of night horde sense cooldown), so the file should still function properly.If you instead installed the 'Unlimited weapon durability for Dying Light v1.11.1' file and then installed the 'XP x2' file over it, the XP x2 file replaced the durability changes made to the defaultlevels.xml file. You would need to use the combined version or manually combine the files from both into one for the XP and durability changes to exist in the same file.If two mods alter the same file then you will need to manually merge the changes made to the file for both to be active, otherwise the mod that is installed second overwrites the other mod's version of the file.Some more information on exactly which mod files you are using and, if applicable, the order in which they were installed into your Data3.pak file would be helpful.

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