Half Life 2 Episode 2 Walkthru

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Half life 2 episode 2 walkthrough our mutual fiend
  1. Half Life 2 Episode 2 Chapter 3 Walkthrough
  2. Half Life 2 Episode 2 Walkthrough Xbox 360
  3. Half Life 2 Episode 2 Walkthrough Part 5

This guide focuses on obtaining all 22 achievements for Half-Life 2: Episode Two as quickly as possible. It is possible to obtain all achievements in one playthrough, although you may have to reload an earlier save occasionally.

To The White ForestThe beginning point-of-view can be a bit disorienting. Look down to find yourself in a demolished train car.

Work your way to the far end of the train.Wade through the water to the next car ahead.Look up to see other rail cars on a train bridge. The game has picked up after the train sequence of Episode One.Alyx finds you and sets you free with the Gravity Gun, which she promptly hands over. Proceed up the hill over her shoulder.The Gravity Gun's right trigger will blast open this door.Follow as Alyx is astonished to see the Citadel in ruins. A portal storm flashes through.Turn around to witness the destruction of the railway bridge. Spectacular.Enter this tunnel, revealed by the portal storm.Use your Gravity Gun to clear away a wooden plank, then drop down here.Clear away more planks then toss these flammable canisters at the zombies to help Alyx defeat the crowd. (Is it a crowd of zombies?

Murder?)Find health packs in the supply crate before entering the communications center ahead.Help Alyx get the equipment running by plugging the third plug into the red socket. She comically assumes she made the fix.Watch as Alyx reaches White Forest on the screen, and learn that the data she is carrying is the key to defeating the Combine.Exit out the door opposite after finding this gnome under the nearby bed. (An homage to the Traveling Gnome Prank.) You will earn the 'Little Rocket Man' achievement if you launch him into space later in the game. That means a lot of gnome babysitting, but I'll tell you when you need to bring him along. You can leave him here for now if you don't mind a bit of backtracking later on.Continue through here, being sure to open the health packs in this supply crate. Follow the stairs to the right, careful to avoid the toxic head crab.Remove the boards preventing this rail sledge from sliding downhill. It will crash through the boards below, allowing you to exit.Climb this hill on the right then catch a glimpse of something odd on the roof to the left.

Drop down on the other side of the fence.Alyx wants you to find a way to open the gate on the left. Climb this ladder on the right.Follow the roof to this opening. Drop through after clearing the metal sheeting with your Gravity Gun.Use this switch to raise the gate.Remove the plank to open the trap and exit.

A supply crate with med packs is below.Alyx is attacked by something called a Hunter. It looks grave, but a friendly Vortiguant will try to revive her.You can backtrack to the gnome now if you like (jumping from the train to the hillside climbed earlier.) The way ahead is to clear these boards passed the newly-opened gate.Put the gnome is this elevator and jump in. Grab the crowbar to get it moving.Smash the boards blocking your path to exit the lift. Note the suit armor in the locker ahead.Continue through this door.Carrying the gnome is a bit troublesome during this next part. Set him down on the lift then turn the crank. The lift will rise, but will drop as soon as you let go, or until you reach the top.

You want to end up where that antlion carcass is, but the completionists will want to grab the health and energy one level up. I made three passes up, one to get the health, one to get the energy, then a third to quickly grab the gnome and jump across.Clear a table away and find a pistol before dropping through this hole. Don't let go of the gnome - the ground here is unstable and you could lose him for good.Find suit energy on a nearby shelf then drop through another hole in the ground. Beware a toxic head crab below.Bust through more boards then drop into this water hole.Swim up (Press A) then climb onto this ledge to enter the cave.Your Gravity Gun's right trigger will clear away these glow worm webs.There's only one path through the tunnel, but you won't be coming back through here so bring the gnome. Note that live glow worm grubs grant one point of health when touched.Blast another web then drop through here. Quickly ready your pistol.An acid antlion is down here. Be careful not to get too close when he explodes.

You can just barely see shotgun ammo ahead/right.Follow the tracks to this room on the left where you'll find a shotgun to go along with the ammo. More supplies can be found if you duck under the boards at the end of the tunnel.Back in the shotgun room, find suit energy in the locker ahead then smash these boards to drop through with your gnome.Clear away pallets and these boards. You're now behind the fence across from the shotgun room.More acid-spitters. Ascend the ramp on the right.Blast through another web and defeat another spitter before dropping off this ledge with your gnome. Note the supplies ahead/left.Take your gnome for a swim - the path ahead is through this underwater tunnel.Antlions become prey to barnacles in this next chamber.An acid spitter leads you to his pals. Lure them into the tunnel on the left for an easy double-barrel shotgun kill.After smashing another web, grab your gnome before advancing down this ledge to load the next level.This Vortal CoilAfter going down the hole with your gnome, meet-up with this resistance party. Note the infinite shotgun ammo on the right.

Infinite SMG ammo is opposite on the left.Also about are two bins of jump mines.Before descending the ramp to speak to the Vortigaunt, mine the approaches with the jump mines. This approach is call the breach.The other approaches are numbered, such as number 12, seen here. Harvest the supply crates as well. A significant battle is coming up.Now you can approach the Vort, busy healing Alyx. He says he needs time to keep Alyx alive before his friends arrive. Don't miss the submachine gun (SMG) and shotgun in the corners down here.Follow and learn the antlion alert system.

More lights means more antlions. Each tunnel has its own set of lights.The first attack is pretty mild, and is easily handled by the other men.Subsequent attacks grow more fierce. You'll need to carry the turrets to the tunnels with alert lights shining. Place the turrets far enough back that they are not vulnerable, but close enough that they can easily target the approaching antlions. The men will shout out which tunnel you should defend - 'Doc you've got 24!' Fill up on health and ammo during the brief lulls between antlion waves.When the antlions attack from all tunnels simultaneously, it's time to fall back and defend Alyx. Make sure she and the Vortigaunt are protected or else the mission ends in failure.Finally, the Vorts you've been waiting for arrive.Now you can just stand back and watch the Vortigaunts do their very-impressive thing.Next, they try to revive Alyx, but are in need of a special ingredient - larval extract.

You'll need to accompany your Vortigaunt friend to obtain the extract.Follow the Vort and he'll open this door. You'll be coming back so there's no need to bring your gnome.Enter this tunnel on the right.Blast the webs to advance through the tunnel.

Several hold supplies like this shotgun ammunition.When you arrive at this chamber, the Vort will paralyze this large group of antlions, making them easy pickings for you.The way forward is through a tunnel up this ramp on the right to a checkpoint autosave - and more antlions.Drop through this opening. Note the supply crates - you'll fall through if you step on the rotted boards and into a small pit. A ladder allows you to climb back out.Use your Gravity Gun to remove the planks blocking this door. The zombies will become active, but your Vort friend will take care of them. Find suit energy in the locker to the right.Beware a pair of possum-playing fast zombies on the left.There's also a supply crate here, and this gate with the turn crank on the other side. Time for a physics puzzle.Weigh down this lift with the nearby metal beams and two barrels.

The lift will then take you down to the lower level.More zombies are down here, along with more storage crates and suit energy.Make your way to another lift and this corner control panel. The lift ascends as soon as you throw the switch. How to ride it up?Raise the lift to expose a medkit and two bundles of metal beams. Remove the beams and set them aside.Bring the lift back down and place the two beam bundles on it, along with a third in the nearby corner.Now when you through the switch, the lift is too heavy to move. Climb on, toss the beams off the lift then rise to the upper level.You're now on the opposite side of the fence. Kill the zombies and turn the crank to open the gate for your Vort friend.He'll open this next gate - follow through.Don't get on this rail car - it will plummet over the ledge once the supply crates in the front car are moved.

Instead, use your Gravity Gun to grab the crates before it slides out of reach.Farther along the tunnel is another boarded-up section of rail. Remove the boards and this sledge crashes through. Stand back in safety as the Vort cleans up the zombies that follow. Beware several acid-spitters on the ledge above as you advance.Climb this ladder on the right.Follow the hallway to this room with a supply crate and a giant metal bucket. Use your Gravity Gun to blast it aside, allowing you to drop through the opening in the ground. If you tip the bucket far enough you can grab another supply crate inside.You'll land on another rail car that sends you plummeting into a flooded ventilation shaft.Fortunately, a ladder is available for you to climb up and return to your Vort friend.Enter this tunnel on the left after collecting supplies.Follow this ledge.The ledge leads to this clearing with a thumper and plenty of antlions, taken out with a well-placed grenade. There are plenty of supply crates in this area; a ladder leads to the supplies on top of the shack seen to the rightMore antlions and zombies attack, but they're no match for the Vortigaunt.Press this green button to call the lift.Sure enough, you'll need to fend off a large attack while you wait for the lift.

Step on once it arrives. The Vort will ascend on the neighboring lift after a few more moments of battle.He'll then juice this generator to open the adjacent door.' An eternity's repose.it brings peaceful thoughs, does it not?'

Clear debris blocking the nearby door, then catch a brief glimpse of an antlion guardian. Ascend the ramp on the left then drop through an opening in the floor.Planks are on the other side of this fence, propping it up. Knock them away using your gravity gun to clear the path.Do the same to this plank after finding a supply crate down the end of a long corridor to the left.Arrive at this malfunctioning elevator shaft. The Vort explains that the extract is below, and Alyx is above.

Jump across to the red-lit area on the left.Remove the bench blocking the fan, then press forward to keep from being blown back. Once the fan stops moving, use your gravity gun to rotate the blades so that you can crouch through.Follow the tunnel before falling into another. Use your crowbar to clear the webs.Fall into the water and use your crowbar again to get through these underwater webs.

Be careful to avoid the barnacle tongues.Advance through this brightly-lit glow worm tunnel.Beware this acid-spitter when you get to this dropoff. You can continue left or right, it doesn't matter.Follow the cave to another dropoff and then be confronted by the antlion guardian. Don't engage him in battle.

Instead, keep right (he'll charge left) then sprint ahead to escape his pursuit.You'll find safety in this glow worm tunnel. The guardian will not follow you in here.Keep left past another web and dropoff to the glow worm tunnel seen here. The guardian will charge from the tunnel on the right if you advance.Plenty of health is available in this tunnel.Through another web then keep right to find two energy charges and another glow worm tunnel with more health. Had you gone left you would have been charged by the guardian.

The trick to this part is to avoid the guardian, not to defeat him.Break through another web then lure the guardian to one side of this circular walkway before escaping along the opposite side.With the guardian hot on your tail, duck into glow worm tunnels for health and safety, then clear away these boards to enter the shaft beyond.Fall through the floor to another tunnel that leads to a clearing with this control for the malfunctioning lift. Note that a gear is missing.Turn around and find the missing gear here. Be careful to avoid the barnacles.Replace the gear then call the lift to rejoin your Vortigaunt friend.Follow the Vort and watch as he obtains the larval extract.Return to Alyx and assist in her resurrection, complete with a cryptic update from G-Man, including a message for Alyx to be delivered later.Fill up on supplies then grab your gnome before joining Alyx and the Vort on the lift.Remove these boards blocking your path then drop through the opening in the floor beyond to load the next level. Don't forget to bring your gnome.Freeman PontifexContinue past some barrels on the left to an antlion attack in the valley. Grab supplies, all while rushing to the final thumper seen ahead.Leave your gnome at the thumper then approach one of two rail tunnels.

Two antlion guardians attack.This is a tough fight. Try to stay within the moderate safety of the barricaded thumper seen ahead.

Plenty of flammable barrels are here but I found it terribly dangerous to carry them around with two head-butting guardians about.Shotgun alt-fire worked better for me. Fire quickly and accurately and both guardians will fall.The Vort will lift the gate blocking this malfunctioning lift.

To get it working, climb this ladder.Follow this grassy path, careful to avoid the toxic headcrabs nearby.Gain access to the lift by removing the plank blocking the ceiling trap.Dislodge this axe and free the mechanism.Grab your gnome then join the Vort and Alyx on the lift.Follow the corridor to this clearing where you'll finally obtain the pulse rifle.The vehicle you're after is on that bridge. Vort wants you to retrieve it, which means you'll need to jump it across the gap.If you quickly zoom in you can get a fleeting glimpse of G-Man. To avoid a lot of gnome babysitting, toss your gnome so that he lands on the bridge near where G-Man was walking. Save your game before you throw the gnome just in case you miss.Pass through this door after Alyx deactivates the force field.Climb the stairs then use your Gravity Gun to reveal this shaft.

Drop down.Keep your Gravity Gun equipped to clear away some planks, drop to this area then clear away the boxes blocking this hole in the fence. More boxes block the exit door, behind which are many toxic head crabs and a toxic zombie.Remove more planks then drop through the floor to this lift. Blast the trap door then drop through.

More toxic head crabs are below.Enter this stairwell and allow Alyx to snipe this zombie.Exit the stairwell then drop below and approach those supply crates. Try to grab them with your gravity gun, but avoid the barnacles and the precipitous drop.More barnacles are through here. Feed them explosive barrels then blast them with your pistol.Remove these boards, then carefully walk the lone floorboard which remains after the barnacles remove the others.A pair of flaming zombies make it through the fire. Turn the gas off with the crank to the left and the flames will subside.Eliminate this zombie at the bottom of the stairs then open the door and wipe out a nest of sleeping zombies with a grenade. Grab the supplies before descending the stairs further.Find a supply crate then get ready for this fast zombie hiding in the blue dumpster. I tossed in a grenade but he threw it back!Shoot this padlock then proceed through the gate.More zombies are on the other side, but Alyx has you covered.Slip through the crawlspace seen on the right then battle more zombies, with Alyx's assistance.

I found the toxic head crabs to be most troublesome. I'm using the SMG in this shot but I recommend the revolver for a one-shot-kill.Descend these stairs once the zombies are cleared out. Ammunition can be found on the landing to the right.Stay clear of this locked door. Zombies will alight the explosive barrels then come charging through.Watch the barnacles munch on zombie-chow then beware a toxic zombie that bursts through the boarded-up doorway at the rear. A supply crate is between a pair of pipes on the right.Ascend the stairs then find supplies (including grenades) in the red shipping container on the right before continuing up a ladder to the left of the impaled body seen ahead.Find medkits at the top of the ladder then use your Gravity Gun to remove the metal sheeting blocking Alyx's shot of the zombies below.Avoid dropping below until you and Alyx have taken out as many zombies as possible.

More will emerge once you are on the ground.Lots of zombies are behind this fence. I recommend tossing a grenade or two before they get too close.Clear the area of supplies then exit through here.Advance through this crawlspace and defeat this fast zombie. Shotgun ammo, a supply crate and a pair of barnacles are ahead.Notice how you can ascend these shelves like stairs. The exit is that air vent at the far end of the room, but the final jump is just too far.If you place a crate on the forklift, then raise it by using the red lever, you'll create a platform on which you can reach the air vent.Here's how it looks once in place.

Beware the toxic head crabs up here.Follow the vent to a supply crate in this clearing. Take a look at the gap in the bridge you'll need to clear.Carefully drop onto these pipes in succession to avoid damage.Toxic sludge and zombies. Alyx's sniping skills are much appreciated. Hop across the islands of safety within the sludge to advance.Yikes. Arrive on this ledge then climb the ladder ahead/right.Find SMG grenades, shotgun ammo, a supply crate and this medkit. Drop over the ledge ahead.More sludge.

Climb the pipes on the left to jump across the sludge to the supply crate on the right.Hop across the cars then maneuver these wooden wheels to act as stepping stones.You can repeatedly move them to advance all the way across the sludge to the ladder seen here.Plenty of supplies and plenty of danger are in this shack. A head crab, fast zombie and suicide zombie attack.Climb the hill to the bridge. You're almost there.Here's your car. A portal storm damages the bridge further, severing it just beyond the car.Unbox the supply crate, then use the ladder to climb onto the railing (inset).Walk along the railing to reach the raised section of bridge.Use your Gravity Gun to push the cars at the lower end of the bridge to the higher end. The shifted weight on the bridge will cause it to teeter in the opposite direction.Climb the railing from the opposite end and sprint-jump across to the original bridge segment.Get in the car and give it all your gas and turbo to jump across the two gaps in the bridge.If you threw your gnome onto the bridge earlier, he'll be waiting for you right where he landed. Go ahead and put him in the car.Alyx and the Vort are up the stairs on the left, but you'll need to climb the ladder on the right to open the door blocking their path.Use this switch to open the door, which closes very quickly. That's why it was necessary to throw the gnome onto the bridge.Crack open this supply crate while the Vort opens the tunnel gate.

Drive through to load the next level.Riding ShotgunOnce you reach this blocked tunnel you'll need to go off-road here, where the fence is open just beside the blue truck. NOTE: Drive slowly and carefully for the gnome to stay inside the car.Follow the river then turn right up this hill before you get to the next tunnelThe dirt road leads to that radio tower ahead. A supply crate is near the car on the right.The transmitter room Alyx wants is in this white building, along with supplies and a pair of zombines. More supplies are in the building ahead/left.You need to find a way to get power to the transmitter. Enter the nearby brick building through this opening after raiding the supplies in the adjacent rooms.Drop through this malfunctioning elevator shaft.

Note the medkits to the left.This plug on the floor next to the lift (previously hidden by a pallet) is too short to reach both outlets.It fits fine, though on these two outlets across the room. Alyx tells you the power is on. Grab the longer plug just below.The plug is long enough to power the lift.

Ride it back up.A pair of hunters attacks, followed by two more.The roof provides a decent vantage point from which to engage the hunters. Try to keep them at range, but they are vulnerable to your closer-range weapons such as your revolver and shotgun as well.These explosive canisters make fine weapons, too.Once the hunters are defeated, return to the transmitter. Alyx will contact White Forest then raise the gate outside.Get back in your car (with your gnome) and ride through the gate.Follow the road. When Alyx tells you that she recognizes that mountain peak you'll know you are getting close to your next destination.The rising smoke leads you to a crashed Adviser pod. Don't make the mistake I did of parking your car here.Instead, park closer to these buildings.

I'll explain why a bit later.As you approach, you and Alyx experience a strange distortion effect. Find supplies in the white building.Shoot this lock then drop through the hole in the floor ahead to enter the red building.Find more supplies in a crawlspace then emerge here. An Advisor is in that corner encasement. Shoot the power stream with your Gravity Gun's primary fire to kill its life support.Uh-oh you've made it mad. Fortunately it only messes with this dead body before expiring.

These things remind of the brain bugs in Starship Troopers.Combine blast through this previously-locked door. Defeat them then find supplies on the other side.Most important is the crossbow, seen on the supply crate to the right.Always a fun time, the crossbow helps you clear out Combine forces which have responded to the Adviser's alert.Battle another Hunter before your really big challenge arrives.Surviving the onslaught of this helicopter.

If you parked too far away, you'll find your car has magically moved to a handicapped spot close to the red building. Your gnome will be back where you had parked, but this fallen tree trunk makes retrieval difficult, but possible.Throw your gnome in the car, retrieve remaining supplies you're in need of (like medkits) then drive away. The problem here is that if you drive like the bat out of hades that facilitates a safe escape, your gnome will likely fall out of the car, especially when colliding with Combine zombies like I am here. Note the supply crate ahead - crashing into these hard enough to bust them open will replenish your health even while inside the car.Some have reported success by repeatedly exiting the car, throwing the gnome, then driving to retrieve it and repeat. I, however, found exiting the car to be a virtual death sentence. Sometimes the chopper's gunfire was strong enough to send me flying off the game map as seen here.To add to your difficulties, the chopper will be dropping mines.

You'll need to avoid the mines or else they'll explode, causing significant damage.There's another supply crate ahead. These are good spots to save your progress.With a little luck and a lot of patience you and your gnome will make it to the temporary safety of this tunnel. Those not burdened with the gnome can just turbo all the way here without much difficulty.Once through the tunnel, your next hurdle (literally) is to jump over this barricade. You're safe retrieving your gnome here, and it will in all likelihood fall out as you make the jump.Alyx gives this fast zombie the boot before you reach a dead-end.

Make a U-Turn and proceed up the opposite half of the roadway.You'll then reach another ramp and auto-save. Make sure you bring your gnome across the jump.You'll be doing a lot of weaving, but I still found this segment of the drive to be easier than the beginning.

Slow and deliberate driving will allow you to keep the gnome and still avoid the chopper's mines as well as these rolling logs.Keep right then exit the road through these barriers.Pick up speed. You'll need to be going pretty fast to break the chain locking this gate.Time to abandon your vehicle. Follow Alyx and the resistance member, gnome in tow.Drop off this ledge, again with your gnome.Use your gravity gun to move a crate to the left then crawl to Alyx in the clearing.

You can leave your gnome with her as she tosses you a medkit.Enter this nearby building. You can just make out a suit recharge station at the end of the catwalk.Time to finally engage this incredibly annoying helicopter. Use your Gravity Gun to pick up the chopper's mines and throw them back.It only takes a few hits to bring the chopper down. You'll know you're getting close when it launches a wide spread of mines that looks like this.Congratulations on making it this far, especially if you've got your gnome with you!Follow Alyx and the resistance through this door to load the next level.Under The RadarFollow the resistance member up the stairs. Smash open the window seen here before dropping below. You can then take out some of the many zombies while still safe up here.

I got lucky and had a suicide zombie clear the area for me.Saw blades and pressurized canisters help you take out more zombies before exiting through the window.I let a suicide zombie get too close. Fortunately there's health in that supply crate ahead. Smash the window above and climb in.Exit through this door then drop off to the right, careful to avoid the toxic sludge directly beneath the stairs.Grab the supply crate atop this van before crawling beneath the fence opening to the left.Remain crouched to avoid being targeted by the autogun's blue laser. Crawl through the tunnel ahead.Retrieve the grenades inside this supply crate.An auto turret is to the right. Toss one of the grenades to topple the turret. Approach the white building ahead. Remain crouched.Smash the window and toss in more grenades.

Combine soldiers are inside.Climb through the window and grab supplies. Your crossbow helps to eliminate the Combine attacking from outside. Continue through this door and enter the white van.Pick up the health packs inside the van then crawl past more head crabs and zombies to another white van, seen ahead.Stay in the van, using your shotgun and crossbow to take out the combine forces ahead. As you exit the van you'll need to check your six for zombies creeping up from behind.Keep right past a fast zombie then flank the autogun. Climb the blue truck on the right.Supply crates, toxic head crabs, and this trunk of infinite hand grenades are found. Climb onto the roof to the right.Equip your grenades and deliver them to the Combine forces below.Drop through and defeat any remaining Combine.

The autogun is seen here on the right. Press the red button on the left to open the gun's control panel. Spy another trunk of grenades farther left - toss a grenade into the open control panel to destroy the autogun.Exit through the newly-created hole.Fight your way past a large zombie spawn then follow Alyx back to your car - and your gnome.Toss your gnome in the car then jump in. Listen to the resistance member explain the locator beacon before driving off.Drive until your display lights up with a locator beacon ping.

Approach the van ahead.Shoot the explosive barrels to dislodge the car blocking access to the supplies inside the van.Get back in the car and drive until you reach another ping at this building.Enter this van and pick up the health packs. Crawl through the van and into the building.This is a clever puzzle that took me a while to figure out. You want to take some grenades from the trunk on the right. Lower the metal panel on the left so that it is flat on the floor.

Half Life 2 Episode 2 Chapter 3 Walkthrough

Half life episode 1 walkthrough

Drop a grenade under the panel, then step on.Weeee! You'll be launched onto the catwalk above. Grab health then throw the switch by the green light. This will open the fence door below.You can now retrieve these supplies, including the rocket launcher.Exit the building the way you came then continue through that opening ahead.Another supply cache is in that white building ahead.Pick up the floorboards to find many supplies. A large wave of zombies attacks.Return to your car then drive through this tunnel to load the next area.Alyx notes another bleep on the radar. Turn left at this sign to White Forest Inn.Exit your car at this fallen tree on the left. Your radar indicates a cache is nearby.Slip behind the tree and find this mini-cave.

Use your Gravity Gun to remove the rocks blocking the entrance.Here ya go. Clear out the supplies then return to your car.Drive to the top of the hill. Exit your car and find a dead body in the gas station. Supplies are in and around the other buildings.

No enemies are here.Clear away the vehicles blocking the road then get back in your car and drive on.Stop here at the White Forest Inn.A force field activates as you approach the other side of the building, blocking the road. Health and suit energy stations are in the building behind me in this shot.Find a defensible position and take out the advancing Combine. The game will auto-save as your tally increases.This is a great shooter sequence, especially for snipers.More crossbow ammunition can be found down these stairs in the basement.Eventually the Combine will enter the building, including Overwatch and Hunters.

The pulse rifle's alt-fire works great against the Hunters.After defeating the Hunters, Alyx suggests finding the force field's power source. She notes that the power line leads to those white buildings at the top of the hill.Backtrack up the hill and meet more resistance, including another Hunter.The Combine are defending this building. Note that a force field has been erected inside.Find a trunk with grenades then use your Gravity Gun to topple this turret.

Alyx will then disable the force field, but just long enough for you to enter.Shoot the lock to release this ladder.Climb the ladder then follow the ceiling ledge to drop behind the force field here. Note the ammunition on the wall below.Move these boxes and a pallet to expose an air vent. Climb through.Push the button to open the door, then use your Gravity Gun's primary fire to knock the energy ball out of the power stream. It will shoot out of the room and then the door will close shut.

After some brief fireworks the power is cut off.Return to your car and drive past the now-deactivated force field. You'll need to jump over that makeshift ramp on the left when you reach the roadblock on the right.You can either throw your gnome to the road below before making the jump or hope for the best with him in your car. Both methods worked for me.Drive to the next radar blip then find this curious wooden arrow.

Look up.This time the cache is in a hanging basket. Throw rocks and logs to dislodge the two supply crates inside.Pass through another tunnel then exit the road here on the right. Alyx comments on a strange sound.Drive left along the river then park here.

You can leave your gnome behind.Climb the stairs to get around the gate then watch as Dog battles a stryder.Victorious, Dog raises the gate for you.Return to your car and Dog clears away the wrecked dropship. Beat him in the race to the top of the mountain and earn the Pedal to the Metal achievement.Time to say goodbye to your car. Grab the gnome and follow Alyx into White Forest base to load the next level.Our Mutual FriendKeep your gnome with you for now. Grab the supplies to the right of this door then pass through once it opens.Alyx follows and is reunited with her father, Dr. Eli Vance.Ride this lift down to Silo 1 where Drs. Kleiner and Magnusson are working on the rocket.Time to finally say goodbye to your gnome.

Half Life 2 Episode 2 Walkthrough Xbox 360

Place him in the rocket hatch alongside Dr. Kleiner's pet head crab, Lamarr. Closing the hatch grants you the Little Rocket Man achievement, and 30 hard-earned Xbox Live! Gamer points.

Congratulations!The Vances return above, while you remain below to investigate the cause of a pair of false alarms. Descend this ladder once Dr. Magnusson opens the hatch.Descend this lift.Exit the lift then turn this valve to stop the steam blocking your path.Stand by this window and wait for the Vortigaunt to notice you. He'll then open the door.

Breaking the glass on the right speeds things up but is messy. Ammo is in the locker to the left of the door.Grab all the supplies you can as you advance through the corridors.Meet up with this resistance member who is promptly dragged away by a Hunter.Turn around then crouch under the crawlspace beneath these stairs.Three Hunters are attacking. If you still have rockets leftover from the previous chapter, this would be a good time to use them. I recommend staying put until the first two Hunters are down.After all Hunters are defeated follow this catwalk to another steam valve. Once the steam is off, climb the ladder.Combine! An auto turret is down the left corridor. Topple it with a grenade.

Hold position and lure as many Combine to their demise as you can before proceeding.Another auto turret is down this corridor on the left. Work fast and knock it over with a compressed canister before it can target you.Both corridors lead to this flooded room with more Combine and supplies.Fight your way up this ramp. Beware the flammable barrels the Combine roll down the ramp as well as this Hunter waiting at the top.Find a supply crate to the right then battle a few more Combine.Climb these broken stairs then drop down on the other side of the fence. Smash open the supply crate then dive into the water.Surface to the sounds of gunfire and Dr. Magnusson's berating commands.

Climb this ladder.You're ascending the empty secondary missile silo. Climb that ladder.Defeating these soldiers will temporarily help you advance up the next ladder, but more soldiers will spawn.Follow this makeshift bridge to the red-lit room beyond.Grab these supplies then climb more stairs.Manhacks attack at the top of the stairs. A medkit is to the left, but your best path forward is to the right.Crawl beneath the scaffolding to outflank these turret-gunning Combine. A grenade would be recommended here but I'm out, and the revolver works quite well at close range.If you look up you can spy an advisor supervising the operation before it flies off.Fill up on supplies and throw the green switch to secure the silo (and temporarily silence Magnusson.)Rejoin Alyx and follow her to a lengthy scripted sequence.Judith Mossman conceals information about the mysterious ship Borealis in her communications' carrier wave.Alyx robotically delivers the message given to her by G-Man earlier, 'Prepare for unforseen consequences.' Eli begins to tell you something but is interrupted when Alyx returns with refreshment for her father.

Now it's time to follow Dr. Magnusson.Listen as Magnusson describes the modestly-named Magnusson device. This sticky bomb will adhere to a Stryder's carapace, exploding and destroying the Stryder when shot.Follow Magnusson to this test range and practice using the device against this disabled Stryder. Use your Gravity Gun's left trigger to grab a device, then launch it with the right trigger. Lastly, shoot the device with the weapon of your choice and watch it explode.Find a rocket launcher, supply crates, and your car after Magnusson opens the door.

Modifications to your car include a Magnusson device rack on your rear bumper and an upgraded radar that shows the position of Combine forces and Magnusson devices.This crude map provides an overview of the large open-area battlefield you are about to enter. The base where you are currently located, and which must be defended from Stryders, is at the south end of the map. The sawmill, water tower, and cranes are spawn points for the Stryders. The other icons show supply huts.Get in your car and drive to the sawmill, where a meeting is taking place.The meeting is interrupted by an alarm. Grab a Magnusson device (you already have a spare on your car) and adhere it to your first Stryder, which will attack from the location of the cranes.Shoot the device and destroy the Stryder.

You would think that the crossbow's sniper scope would make it the weapon of choice for detonating the Magnusson devices, but I found the pistol to have superior accuracy.The sawmill is destroyed as a second Stryder attacks from the opposite direction.Hunters accompany each Stryder. Ramming them with your indestructible car is an excellent tactic for reducing their numbers quickly and safely.Use your car's upgraded radar to locate spawning Stryders and their Hunter escorts, both shown in red. Blue icons show the location of Magnusson device generators, often with supplies that will re-spawn if you leave and come back.The rocket launcher is another fine choice for engaging Hunters.

As a general rule-of-thumb it is best to take out Hunters before targeting the Stryders.You'll need to defend the supply locations, as the Stryders will be trying to destroy them.Try to keep a spare Magnusson device on your car at all times. If a Stryder appears vulnerable while you are away from a supply hut you will at least have one shot available.There will be many waves of Stryders with simultaneous spawns. This is a long and difficult battle, but is also one of the most enjoyable encounters of the Half Life series. Try not to get too overwhelmed, and remember to save your place after every few Stryder deaths. You'll know you are making progress when you see this dropship and the Combine begin airlifting in even more Stryders.Fail to protect the base and the game ends.Destroy the last Stryder and return inside the base to the cheers of your comrades. Follow Alyx to load the final level.T-Minus OneYour only task is to press this red button and begin the countdown for the rocket launch.Liftoff!Listen to Dr.

Vance - he is quite passionate that the Borealis must be destroyed. He is also very anxious to have Judith Mossmon safely returned. These are likely elements to be explored in Episode Three.Step outside and watch as the portal is destroyed.

The rocket launch has been a success!Enter the hangar and come under attack from a pair of advisers.Dog rescues Alyx but things don't go so well for Eli. Curse these cliffhangers!

Half Life 2 Episode 2 Walkthrough Part 5

Half Life 2 Episode 2 Walkthru

Well, at least Half Life 3 is comin soon (I think.)! I hope you enjoyed the game and that this guide helped you.

Overview Half-Life 2: Episode Two takes the player to new outdoor locales.Half-Life 2: Episode Two is the second of a three episode arc that takes place after the events of. In this game, you play as as he attempts to make it to a resistance base called with data crucial to the resistances war effort against the. It was released on October 10, 2007 on its own on as well as being packed in the alongside, and for both the Xbox 360 and the PC.Since it is only an 'episode', the game is slightly shorter than most full priced games, but it is still much longer than an ordinary DLC pack. The game has been received quite well with most critics agreeing that it is better than, and may even match the success of.The game is linear in nature, with areas in the world that can be explored that are alongside the main path of the game. The game mostly takes place in forests or very small military outposts or civilian towns.

It is split into multiple chapters that can be played individually once beaten at least once. The design is focused much on the characters and environment, thus most of what you can see in the world you can interact with by some means, usually with the. The characters are also quite detailed, mostly in the facial animations and body movement. From a gameplay perspective, the design is either usually centered on a puzzle that must be solved, through use of the or some trigger in the environment, or fire-fights between you and the AI. Vortigaunts are still present and are eager to help the player.The gameplay is very similar to that of the previous entries in the series; this is a First Person Shooter, with much of the trappings of what you expect an FPS to have.

Unlike most modern FPSs, the game includes many puzzle-based game mechanics while leaving out. The movement style also hearkens back to earlier eras. Whereas in more modern games movement is slower and feels heavier, HL2: Episode 2 maintains the fast paced movement style that is becoming less frequent.

The one big game mechanic that has been a centerpiece since, the, is back, thus allowing you to manipulate the environment by picking up and throwing objects. New in Episode TwoOne significant change from past games is the inclusion of large vehicle sections. While also had vehicle sections, they felt more isolate and closed off from the rest of the game, being only seen in one level before moving on. In Episode 2, you gain a vehicle early on and traveling through most of the game with it. Throughout the game, there are areas that can be explored on the driving paths that are optional, but give rewards such as ammo and health.Valve has said that each Episode (from 1-3) has been built around a specific design choice that would allow them to further experiment with their engine and how they create games.

With Episode 1 it was the inclusion of a highly sophisticated AI partner, who accompanied you throughout most of the game. In Episode 2, the new game mechanic was that of augmenting Valves engine to allow for much more open environments and larger scale battles, as illustrated by the final battle in the game and the many large open forest areas you encounter throughout the game.

Story To the White ForestHalf Life 2: Episode Two starts hours after the events of Half Life 2: Episode 1. Gordon finds himself mildly injured and trapped inside the same train on which he and departed from only. After making his way to the front of the mangled train car, Alyx appears outside and is greatly relieved to find Gordon safe. She manages to free Gordon from the train car by ripping the door off its hinges with the, which she found near the crash site. Combine super portal where the Citadel once stood.Gordon and Alyx quickly discover that the explosion from the citadel core completely destroyed City 17. The ominous citadel has been leveled and a swirling blue super portal has appeared above the rubble, sending a distress code out to the home world. After making radio contact with the resistance headquarters at, Gordon and Alyx are informed by and that the data packet recovered in Episode 1 is the Combine’s portal code, and that it is this code that allows the Combine to control the super portal from their home world.

Hypothesizes that the resistance can use the code shut down the portal and effectively shut off the Combine from earth for good. Gordon and Alyx then depart for White Forest. A Heart to Heart With FreemanOn the way to White Forest, Alyx is critically wounded by a Combine Hunter. A nearby senses the trouble and comes just in time to save an unconscious Alyx from being finished off by an.

After assessing Alyx’s wounds, the Vort tells Gordon that it will not be easy to save her and that they will require the Ant-Lion’s larval extract, as it possesses powerful healing qualities. Gordon and the Vort travel deep into the Ant-Lions’ hive and steal the larval extract. Meanwhile, other Vortigaunts are keeping Alyx’s state stable back in an abandoned silo. Upon returning to Alyx with the extract, Gordon is told that the Vortigaunts must weave Gordon and Alyx's life forces, effectively intertwining their fates.Just before Alyx’s wounds are healed, the appears for the first time since the beginning of. The G-man acknowledges that it is not a very good time for a “heart to heart,” but the had been preventing him from appearing to Gordon prior to that point. The G-Man explains that Alyx would not even be alive today had he not saved her from Black Mesa and, as a form of repayment for keeping her alive, he charges Gordon with the duty of safely delivering her to White Forest. The G-Man then plants a hypnotic suggestion in Alyx’s mind instructing her to relay the message “prepare for unforeseen consequences” to her father.After the G-Man’s cryptic visit, Alyx awakens fully healed but still in pain.

Gordon and a Vortigaunt companion assist her into an elevator and the trio sets off to find a car. Eventually, Alyx fully recovers and the group finds a car, giving Gordon and Alyx an opportunity to quickly head to White Forest. Gordon and Alyx encounter several obstacles on the way to White Forest, but after staving off several ambushes by Combine soldiers, hunters, and a Hunter Chopper, they finally make it to the base. There, they are warmly greeted by Eli and Dr.

The reunion is cut short when a Combine raiding party breaches security and makes it into the base. Gordon eliminates the threat by defeating most of the enemies and sealing the silo doors to prevent further Combine invasion. Mutual Friend Dr Kleiner and Eli VanceAfter Gordon reunites with the group, they go to Eli’s work area to watch a transmission from that was recovered along with the data packet in Episode 1. Eli becomes incredibly nervous after seeing that Judith is in danger, and becomes even more rattled upon Dr.

Kleiner’s discovery of a hidden message in Judith’s transmission. The message reveals that Judith has discovered The Borealis, a legendary research vessel that infamously disappeared years ago. It is learned that the vessel was owned by competitor,. Kleiner and Eli have a heated debate about what should be done with the vessel. Eli is convinced that The Borealis can only bring more harm to earth and must be destroyed, while Kleiner urges that knowledge gained from The Borealis could help the humans finish off Combine forces on earth.The argument is left unfinished, and Kleiner leaves to prepare for the firing of the rocket that is to be used to shut down the City 17 portal. Shortly after Kleiner has left, the G-Man triggers the hypnotic cue in Alyx’s mind. Consequently, Alyx walks up to her father and says, “Dad, prepare for unforeseen consequences.” Eli nearly collapses upon hearing this, and Alyx comes back out of her trance with no memory of what she just said.

Eli assures her that he is alright and that he would just like a cup of tea. Alyx agrees to go make it, leaving Gordon and Eli alone in the work room.With Alyx out of earshot, Eli confides in Gordon the importance of the line “prepare for unforeseen consequences.” According to Eli, that is exactly what the G-Man had told him just before the at was triggered. Eli reveals that it was the G-Man who brought the crystal to Black Mesa and that he is in many ways responsible for that event. Incidentally, Eli is the only person to ever mention the G-Man to Gordon, as he refers to him as their mutual friend. An explanation of the Magnusson DeviceBefore Eli can divulge any more information about the G-Man Alyx reenters and questions them about what’s going on, Eli tells Gordon that they will finish talking about it later and changes the subject quickly. Immediately after this Dr.

Magnusson barges in with news of an incoming Combine assault. He informs Eli and Gordon that several Dropships carrying Striders were spotted heading towards White Forest and he volunteers Gordon for the job of taking them out. Gordon silently agrees and heads out with Magnusson where he is introduced to a new weapon named “ ”, a weapon for taking out Striders that Dr. Magnusson assures Gordon was named by the staff.The weapon works by being launched onto the body of a Strider via gravity gun, after Gordon sticks a Strider with the device it can then be detonated by gunfire causing the Strider to spectacularly explode. Mini hubs scattered across the forest supply Gordon with an infinite supply of devices as he takes on the Combine assault.Over a dozen Striders escorted by hunters end up assaulting the base but Gordon destroys them all in a hectic finale and is hailed by the rebels around him as a hero.

Excited cheers and shouts of praise for Freeman flood the field and PA system. Alyx is waiting back inside for Gordon who is amazed at his performance against the Striders. They take a lift back up to the rocket control room and on the way even Magnusson feels compelled to thank Gordon. Everyone at the base agrees that Gordon should be the one who launches the rocket and so he presses the button launching the salvation of humanity into the super portal and destroying the last chance the Combine had at retaking Earth. Endgame Striders and hunters attacking the baseThe game concludes with Alyx and Gordon preparing to take off in a helicopter that Alyx fixed up.

They plan on flying further north to find and rescue Judith Mossman. As Eli is saying goodbye a Combine crashes through the glass roof and pins Gordon and Alyx against the wall. The Advisor slowly floats over to a knocked over Eli just as another Advisor enters and keeps Gordon and Alyx completely immobile. Eli tries fruitlessly to hurt the Advisor with a pipe but the Advisor shrugs it off and picks up Eli in his mechanical arms. Eli is turned towards Gordon and Alyx as he is raised up to the Advisors extending tongue, he tells Alyx to close her eyes as she screams in horror for her Father’s life. Eli’s last wish is that Gordon destroys and his last words to Alyx are “I love you baby”.

The Advisor brutally punctures the back of Eli’s head with his proboscis like tongue and appears to suck out his brain. Just as The Advisor is about to do the same to Gordon, comes barreling through the glass and tackles the Advisor injuring him in the process. The Advisor scuttles away in pain and the other follows as they both float up and take off as fast as possible. Gordon lies on the floor now watching as Alyx sobs over Eli’s dead body, the screen fades to black as Alyx cries the final words of the game: “don’t leave me”.

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